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Getting Started with Brew MP and AT&T

Brew MP handsets are coming. Join us in a city near you for an intense day of learning and coding so you’re ready.

UPCOMING CODE CAMPS:

September 2 – San Francisco, Intercontinental Mark Hopkins

Each code camp runs from 8:00AM – 5:00PM followed by a networking reception
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Overview

Whether you're new to Brew and Brew MP or a seasoned pro, these free, one-day code camps will get you started on the right track. The course takes a comprehensive look at developing for Brew MP by providing fundamental architecture and programming model concepts along with hands-on exercises to use the tools and APIs to build a Brew MP app from scratch. For those of you with existing Brew 3.x applications, there's even a discussion of the differences between the two platforms and the methods to migrate your apps to Brew MP.

And the class will start off on a high note with an introduction from AT&T detailing how Brew MP will play a big part in their QMD (Quick Messaging Devices). Don't miss this chance to learn what your opportunity is with Brew MP and AT&T, and get the technical foundation you need to capitalize on it.

Agenda

Bring your laptop and roll up your sleeves for an intense day of learning and coding with the experts.

8:00 – 9:00
Breakfast
9:00 – 10:45
Introductions and Getting Started
  • Introductions with AT&T and get a high level overview of the Brew MP SDK, the development environment, and hands-on exercises using the Simulator.
10:45 – 11:00
Break
11:00 – 12:00
Brew MP Development Fundamentals
  • Gets into the nuts and bolts of Brew MP including architecture, programming model, applet structure and best practices. Will provide examples and explanations of coding elements and application components.
12:00 – 2:00
Building a Brew MP Application (lunch will be served)
  • Starting from the very beginning using the Brew MP application wizard, then working through a series of exercises, additional functionality is built using Brew MP interfaces, external resources, and various functions.
2:00 – 2:45
Brew MP Debugging
  • Troubleshooting tips and tools along with an exercise using the app build in debugging tools.
2:45 – 3:00
Break
3:00 – 4:45
Adding Brew MP widgets
  • Define and implement the Brew MP UI framework along with hands-on exercises to add UI widgets to the application.
4:45-5:30
Migrating from Brew to Brew MP
  • For developers with existing Brew applications, a quick overview of differences between Brew and Brew MP along with demonstrations of the steps to make your Brew 3.x application run on Brew MP.
5:30 – 7:30
Reception
Requirements

Eligibility: Our free, one-day code camps are open to mobile application development companies. Space is limited and attendance will be confirmed on a first come, first served basis. There is a limit of 3 attendees maximum from any single development company. Please complete the registration form to submit your attendance request.

Prerequisite knowledge: To participate in this code camp attendees must have experience using C/C++.

Laptop configuration: Mandatory - to participate attendees will need to come equipped with their own laptop that has been prepared for Brew MP development - May require up to 2 hours to complete.

To prepare your laptop environment, follow the instructions in the Brew MP community forum for installing the Brew MP Multiplatform SDK per the procedure for Brew MP C/C++ development environment with Microsoft® Visual Studio 2005 or 2008 and Microsoft Windows XP.

NOTE: You may set up software for the Eclipse environment instead of Visual Studio. However, specific steps for using the Eclipse IDE will not be covered. To set up an Eclipse environment, follow the instructions on the Brew MP Developer Network site www.brewmobileplatform.com.

Cancellation policy: Space is limited. If you are a confirmed attendee who can no long participate please email devnet@qualcomm.com to cancel your registration and make room for another attendee to take your place.

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